Versatile 3D Generalist Artist focused on creating compelling real-time assets and expressive characters for videogames. Skilled in multiple areas of the 3D pipeline including modeling, hand-painted texturing, rigging, animation, and in-engine implementation, allowing for flexible collaboration across different stages of production.
Professional experience includes working with several game studios, alongside independent and collaborative projects developed with multidisciplinary teams. Capable of handling both artistic and technical challenges while maintaining a strong understanding of gameplay needs and production workflows.
Particularly drawn to fantasy and stylized worlds, where strong visual identity and artistic sensibility can come together to create memorable interactive experiences.
Driven by curiosity, constant learning, and a genuine enthusiasm for building games. Always looking to contribute to ambitious projects where creativity and versatility are valued.
Designed and implemented character rigs and gameplay-oriented animations, contributing to real-time character pipelines and gameplay-focused animation systems.
Supported engineering development by updating and modifying artwork to meet technical requirements.
Assisted in troubleshooting 3D issues as quickly and efficiently as possible.
Create VFX and 2D animations.